Cool game but the movement of the pixels rotating isn't like that. I mean if you're going to rotate something you just don't rotate it you redraw the pixels to make it rotate. So if you want to make a thing look like 16 bit or 8 bit go play some of them old nes snes and you would see that the rotation of stuff isn't from small pixels but the pixels of the sprite themselves. The example that I was giving was the bullets that you shoot here you just rotate the bullets themselves. I am tired of explaining. If you don't understand then play some metal slug or something that is just like this but an old game that still has pixels. I could help if i want to but I'm just a kid who looks at stuff carefully or thoroughly mostly these kinds of games (new pixel games that aren't 8 bit or 16 bit but pixel)
ok bye hahaha